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5 Common Planning Poker Mistakes That Are Killing Your Sprint Planning

Avoid these 5 critical planning poker mistakes that waste time and ruin sprint planning. Learn how to fix over-discussion, senior influence, analysis paralysis, unready stories, and velocity denial.

10 min
by Scrum Planning Poker Team

5 Common Planning Poker Mistakes That Are Killing Your Sprint Planning

I've watched dozens of teams struggle with planning poker over the years, and it's almost never because the technique itself is flawed. Usually, it's because they're making one of five critical mistakes that transform what should be a collaborative, efficient process into a frustrating time-sink that leaves everyone questioning why they adopted agile in the first place.

The worst part? These mistakes are completely avoidable once you know what to look for. I've seen teams go from dreading estimation sessions to actually looking forward to them, simply by fixing these common pitfalls.

If your planning poker sessions feel like they're dragging on forever, if your estimates are wildly inaccurate, or if half your team seems checked out during estimation—you're probably making at least one of these mistakes. Let's dive in and fix them.

Mistake #1: Turning Every Story into War and Peace

Here's a scene that plays out in conference rooms everywhere: The product owner starts reading a user story, and 45 minutes later, you're still discussing edge cases for what should have been a straightforward 3-point story.

Sound familiar? This is the most common planning poker mistake, and it kills momentum faster than anything else.

The Problem with Over-Discussion

When teams discover planning poker, they sometimes think every story needs exhaustive analysis before estimation. They'll dissect acceptance criteria line by line, debate every possible implementation approach, and try to solve design problems during estimation sessions.

This isn't planning poker—it's requirements analysis masquerading as estimation. And it's exactly backward.

I worked with a team that spent three hours estimating eight stories. Three hours! By the end, half the team was multitasking, and the estimates were probably less accurate than if they'd just guessed. The problem wasn't the stories or the team—it was their approach.

What Good Planning Poker Discussion Looks Like

Effective planning poker discussion is focused and time-boxed. When estimates diverge, you want to understand why, not solve every problem. Here's the difference:

Bad discussion: "How are we going to implement single sign-on? Should we use OAuth 2.0 or SAML? What about the existing user database? Do we need to migrate existing accounts?"

Good discussion: "I estimated 13 because of the authentication complexity and potential user migration. I estimated 3 because I thought we were just adding a login button. Which interpretation is correct?"

See the difference? The good discussion identifies the source of estimate variance without trying to solve the implementation details.

How to Fix It

Set a strict timebox for story discussion—usually 5 minutes maximum. If you can't reach reasonable consensus in that time, the story probably needs more refinement before estimation.

Use the "parking lot" technique. When detailed technical discussions arise, capture them in a backlog of items to discuss later, but don't let them derail the estimation session.

Most importantly, remember that estimation isn't design. You're trying to size the work, not solve it. Save the problem-solving for sprint planning or dedicated design sessions.

Mistake #2: The Influence Game (When Seniors Dominate Estimates)

Every team has that one senior developer who's been around forever and knows every corner of the codebase. They're invaluable for their knowledge, but they can accidentally destroy your planning poker process.

Here's what happens: Cards are revealed, and there's a spread from 3 to 13 points. The senior developer explains why they chose 5, and suddenly everyone's second-guessing their estimate. The junior developer who chose 13 thinks, "Well, Sarah's been here for five years, so she must be right."

The Psychology of Deference

This isn't malicious—it's human nature. We naturally defer to expertise, especially in technical matters. But planning poker works specifically because it captures diverse perspectives before they're influenced by others.

When juniors consistently defer to seniors, you lose crucial insights. That junior developer might have spotted complexity that the senior missed, or they might be accounting for their own learning curve (which is legitimate and should be included in estimates).

I've seen teams where the senior developer's estimate became the de facto answer, regardless of what anyone else thought. At that point, why bother with planning poker at all? Just ask the senior developer to estimate everything.

Spotting the Influence Problem

Watch for these patterns:

  • Consistent adjustment of estimates after discussion
  • Junior team members rarely defending their initial estimates
  • Estimates clustering around what the senior person selected
  • The same person always explaining their reasoning first

Fixing the Power Dynamic

Start by changing who speaks first. Instead of the loudest voice or most senior person leading the discussion, ask the person with the highest or lowest estimate to explain their reasoning—regardless of seniority.

Consider anonymous estimation for particularly problematic stories. Some online planning poker tools support fully anonymous sessions where even the facilitator doesn't know who selected which estimate until after discussion.

You can also rotate facilitation. When different people run the sessions, it naturally balances who speaks first and drives the conversation.

The Senior's Responsibility

If you're the senior developer, this one's on you too. Actively encourage others to explain their estimates first. When someone with less experience chooses a higher estimate, ask genuine questions: "What complexity are you seeing that I might have missed?"

Remember, your job isn't to be right—it's to help the team reach the best collective estimate.

Mistake #3: Analysis Paralysis on Similar Estimates

Picture this: Your team estimates a story, and the results are 5, 5, 8, 5, 8. Instead of moving on, you spend 15 minutes debating whether it should be 5 or 8 points.

This is planning poker perfectionism, and it's a massive time-waster.

When "Good Enough" Is Actually Good Enough

The dirty secret of story point estimation is that the difference between 5 and 8 points rarely matters for sprint planning. If your sprint capacity is 40 points, whether you include a 5-point story or an 8-point story probably won't make or break your sprint.

The Fibonacci sequence in planning poker is designed to acknowledge this imprecision. The gaps between numbers get larger as estimates increase, reflecting our decreasing confidence in exact sizing.

The Real Cost of Over-Precision

Every minute spent debating 5 vs. 8 points is a minute not spent on stories where estimates really do matter—like the one that got estimates ranging from 2 to 21 points, which clearly needs discussion.

I worked with a team that had a rule: if estimates were within one Fibonacci number of each other, they'd split the difference and move on. Their estimation sessions were 30% faster, and their sprint planning didn't suffer at all.

Implementing the "Close Enough" Rule

Set clear guidelines for when estimates are "close enough":

  • If all estimates are within one Fibonacci number (e.g., 3, 5, 5, 5), split the difference or go with the majority
  • Only discuss stories with estimates spanning three or more Fibonacci numbers
  • Use a visible timer—if you've been discussing one story for more than 5 minutes, something's wrong

Remember, you can always re-estimate during sprint planning if new information emerges. Don't let perfect be the enemy of good.

Mistake #4: Estimating Stories That Aren't Ready

This might be the most frustrating mistake because it wastes everyone's time and produces meaningless estimates.

You've probably been there: The product owner presents a story that's basically "As a user, I want the system to work better so that I'm happier." Half the team asks clarifying questions that can't be answered, and somehow you end up with an estimate anyway.

The Definition of "Ready"

Before any story enters planning poker, it should meet basic readiness criteria:

  • Clear acceptance criteria
  • Dependencies identified
  • UI/UX mockups if relevant
  • Technical approach broadly understood
  • No obvious blockers

If a story doesn't meet these criteria, don't estimate it. Send it back for refinement.

The Pressure to Estimate Everything

Product owners and stakeholders often pressure teams to estimate everything in the backlog, even half-baked ideas. This pressure is understandable—they want predictability and planning visibility.

But estimating unready stories creates the illusion of predictability while actually making planning worse. Those estimates are fiction, and they'll come back to haunt you during sprint planning.

Setting Boundaries

It's okay to say "this story isn't ready for estimation." In fact, it's your responsibility as a development team to maintain estimation quality.

Create a simple checklist for story readiness and stick to it. When stories don't meet the criteria, identify what's missing and schedule refinement sessions to address gaps.

Use the "question mark" card liberally. In planning poker, this card means "I don't understand this story well enough to estimate it." When multiple team members play this card, it's a clear signal that the story needs more work.

Making Refinement a Priority

Many teams treat backlog refinement as optional, then wonder why their estimation sessions are frustrating. Refinement isn't overhead—it's essential preparation that makes estimation possible.

Schedule regular refinement sessions separate from estimation. Use these to flesh out acceptance criteria, identify dependencies, and resolve ambiguities. Think of it as pre-work that makes planning poker efficient and effective.

Mistake #5: Ignoring the Velocity Reality Check

Here's the scenario: Your team consistently delivers 25-30 story points per sprint, but you keep committing to 40+ points because "this sprint will be different" or "we'll work harder."

This isn't optimism—it's delusion, and it makes your planning poker estimates meaningless.

Velocity as Your North Star

Your historical velocity is the best predictor of future performance. Not your aspirational velocity, not your "if everything goes perfectly" velocity—your actual, delivered velocity over the last several sprints.

If you're consistently over-committing, one of two things is happening: either your estimates are systematically wrong, or you're ignoring capacity constraints. Both problems undermine sprint planning.

The Pressure Problem

Teams often face pressure to commit to more work than their velocity suggests is realistic. Stakeholders want more features faster, and it's tempting to promise them by inflating sprint commitments.

But this creates a vicious cycle. Missed sprint commitments erode trust, leading to even more pressure to over-commit. Meanwhile, team morale suffers as sprints consistently feel like failures.

Using Velocity to Improve Estimates

Instead of ignoring velocity mismatches, use them to improve your estimation process. If you consistently under-deliver, your estimates might be too optimistic. If you consistently over-deliver, you might be padding estimates or working overtime.

Track estimation accuracy over time. Which types of stories are you consistently over- or under-estimating? Use this data to calibrate future estimates.

The Sustainable Pace Reality

Agile development is supposed to be sustainable. If your team is consistently working overtime to meet sprint commitments, your planning process is broken.

Use velocity as a reality check, not a constraint to fight against. If stakeholders need more delivery capacity, that's a conversation about adding team members or reducing scope—not about estimating stories smaller.

The Compound Effect: How These Mistakes Multiply

These mistakes don't exist in isolation—they compound each other in destructive ways.

When you over-discuss stories (Mistake #1), sessions run long, creating pressure to rush through remaining stories (leading to Mistake #4). When senior developers dominate (Mistake #2), junior developers check out, making it easier to ignore velocity reality (Mistake #5). When you debate similar estimates (Mistake #3), you have less time for meaningful discussion of complex stories.

I've seen teams caught in all five mistakes simultaneously. Their planning poker sessions were three-hour endurance tests that produced estimates nobody trusted, leading to sprint planning sessions that were even longer and more painful.

Fixing Your Planning Poker Process

The good news is that these mistakes are fixable, usually within a few sprints. Here's a practical approach:

Start with One Mistake

Don't try to fix everything at once. Pick the mistake that's causing the most pain and focus on that first. Usually, this is either over-discussion (Mistake #1) or unready stories (Mistake #4).

Set Clear Ground Rules

Establish explicit rules for your planning poker sessions:

  • 5-minute maximum discussion per story
  • Stories must meet readiness criteria before estimation
  • If estimates are close, split the difference and move on
  • Use historical velocity as a reality check

Use Better Tools

Free online planning poker tools can help with several of these mistakes. They make it easier to time-box discussions, support anonymous estimation, and often include features for tracking estimation accuracy over time.

For teams struggling with the influence problem, look for tools that support blind estimation where nobody sees votes until everyone has committed to an estimate.

Measure and Adjust

Track your improvement over time:

  • How long are your estimation sessions?
  • What percentage of your sprint commitments do you deliver?
  • Are team members more engaged in the process?
  • How accurate are your estimates compared to actual effort?

Use this data to identify which fixes are working and which need adjustment.

Making Planning Poker Work for Your Team

When done right, planning poker transforms sprint planning from a painful guessing game into a collaborative process that teams actually enjoy. But it requires discipline to avoid these common pitfalls.

Remember, the goal isn't perfect estimates—it's better conversations about the work ahead. When your team is engaged, discussions are focused, and estimates are grounded in reality, you'll find that sprint planning becomes predictable and stress-free.

If you're just getting started with planning poker, check out our beginner's guide for the fundamentals. For deeper insights into the technique, our complete planning poker guide covers advanced strategies and best practices.

And if you're still deciding whether planning poker is right for your team, our comparison of estimation techniques can help you make an informed choice.

The techniques we've covered here work for teams of all sizes and experience levels. Start small, fix one mistake at a time, and give your changes a few sprints to take effect. You'll be surprised how much difference small adjustments can make.

Planning poker isn't magic, but when you avoid these common mistakes, it comes pretty close. Your estimates will be more accurate, your team will be more engaged, and your sprint planning will actually be productive. That's worth fixing a few bad habits.